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Brendon d'Arkness-a Guide to the series-part II

Filed Under ( ) by Lex Luthor on Tuesday, March 30, 2010

Posted at : 4:03 AM


The main character:

The title of the comics comes from the name itself of his protagonist, Brendon D'Arkness, an horseman of fortune, a mixture between a wandering knight and an investigator\mercenary, at the service of righteousness and hope in a world steeped in barbarism and despair.

A man with an hard character and a noble soul, Brendon is a twilight hero guided by a mysterious fate, and his same past is shrouded in darkness, but it is revealed in small doses, especially in some numbers of the comics, such as the 1, the 3, the 11, the 26, the 58.
 
Brendon d'Arkness
 
 Brendon D'Arkness borns in Stonehaven, in the "New Scotland". The life of Brendon is marked since his childhood by pain and suffering: at age nine his father Steven D'Arkness disappears in the Grampian Mounts, for to never return again; so Brendon lives alone with his mother, Margaret, and at the age of twelve years he is dragged by the necessity to the fulfillment of his own destiny: he meets with his master, an horseman of fortune named Boris, who begins to train Brendon in the art of war, and that our future wandering knight considers as a second father.
The mother of Brendon

Boris
But Brendon encounters also the death, the death of his mother and of his teacher, thanks to Skarr, an emissary of the "Black Moon", a mysterious religious sect, the most powerful and active in the "New England", linked also to the advent of the "Great Darkness". Brendon begins, driven by grief and despair, his career of horseman of fortune, which leads him to neverending appalling adventures and dangerous difficulties, in a continuous and eternal wandering, constantly searching for the "Black Moon" in search of revenge in a world in ruins and full of sorrow.
The young Brendon and his dying mother, Margareth, in his arms

In his continuing wanderings, Brendon is always accompanied by his faithful and inseparable companion, Falstaff.
Falstaff is a beautiful black stallion with a white star on the forehead, agile and robust, which accompanies Brendon in the path of his destiny since childhood, being grown up together. In a time oblivious of the technological breakthroughs in fact, the horses are back to being the only means of transport, the only way to cross large distances.


Brendon, being a warrior, has many weapons, but his main weapon is a gun, given to him as a gift when he was a young boy, from Wildo Jumper, the armourer of the gnomes of the "Fairyland". Wildo wanders in the "New Scotland" to give his creations to those who, thanks to their heart and to their nature, are able to recognize them among many "misleading" weapons: this story is told in a number fundamental for to understand the psychology of Brendon; it is the special-number called "Memories of another time", composed of several stories, set in the palace of the memory of Brendon, where beyond each door, there are his memories, the keys to penetrate into the recesses of his past.


Wildo Jumper, the armourer of the "Fairyland"
   The palace of the Memory of Brendon

Brendon is a character in continuous research and wanderings, as befits a wandering knight, but he also has a residence: an old castle in ruins, in the "New Cornwall", where Brendon lives very rarely. It is a manor full of old objects, by he himself collected in his adventures, a place full of memories of the past. It was given to him as prize from a "Burgomaster", for having saved his life. Instead therein Christopher lives permanently, an android at solar energy of the "Old Era", created to carry out domestic functions, a sort of butler, and similar to a puppet. Brendon has found him among the ruins of a large scientific laboratory of "Old London". Christopher takes care of the castle, and, as Brendon says of him: " He works because he not knows that he should not be able to work ...".
The manor of Brendon
Christopher

Inside the manor


   

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